Man vs Plastic is a game developed as part of the intake assignment for the CMGT program at Saxion University. The game focuses on environmental awareness and challenges the player to clean up a polluted beach in an unconventional way.
Instead of simply collecting litter, the player must fight monsters made of trash while simultaneously dodging flying plastic bags. This creates a fast-paced and engaging gameplay experience that combines action with an underlying environmental message.
The game was developed using GameMaker, and all assets used in the project were created by me.

